But finding online players proved somewhat difficult, what with around ten different versions of the Capture the Flag mod. Capture the Flag proved among the most successful and popular of modifications - in fact, many people prefer a good Capture the Flag game to Deathmatch. Quake 's open architecture allowed enthusiastic gamers to enhance the basic engine in ways the creators never imagined (or lacked the time to implement). To get at the heart of Unreal Tournament, one must follow the progression of first-person shooters from Quake onward. Though Unreal suffered from numerous network issues (such as eternal lag when played online) and otherworldly weapons that left many of us with a raised eyebrow, the game showed definite promise. But it was the inclusion of bots that captured my attention and held it long after the single-player game grew old. Gamers embraced Unreal for the wonderful single-player level design - among the best ever. With Unreal Tournament in hand and Quake III in manufacturing, we are now realizing the genius of this decision. When Epic and id announced plans to diverge from the traditional single-player experience in favour of multiplayer-centric games, the gaming community split. When word got around that both Epic and id were working on sequels to Unreal and Quake II, respectively, the gaming community rejoiced.
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